Mobile App Europe 2014 Notes

So Easy a Child Could Do It - Designing Mobile Apps for Kids

Notes on a session by Kathryn Rotondo (motherboardpodcast.com) at the Mobile App Europe 2014.


Consider physical abilities of children of various ages.

Categories in Apple’s AppStore:

-

##Gestures

###Tap

###Draw

###Swipe

###Drag and Drop

###Not so appropriate

##Flow of the app

  1. Greet the child
  2. Give instruction - state objective, how to accomplish the objective - read it (audio might not work well)
  3. Timeouts - kid might be distracted, options: give suggestions what to do next, reminder, proceed, shut down
  4. Corrections - be nice if kids get an answer wrong, give encouraging, incremental feedback:
    1. “That was wrong - try again”
    2. “We’re looking for the robot”
    3. “It has red eyes”
    4. Let it blink the eyes
    5. Move forward - don’t block the flow
    6. Say it with a smile
  5. Rewards - repeat what they done right (“Nice job in drawing the A!”), a sticker screen to collect stickers - kids love it!
  6. Feedback - interact with the child (eyes of a character follow movements of gestures or objects
  7. End of play - home&replay - show them what to do at the end of the app

##Text and Sound ###Text

###Sound

##Include Content for Parents ###Register/Login

###Parent Tips

##Resources


Filed under Mobile App Europe 2014 | Mobile Apps | Children | Design | Usability | UX | Games