Mobile App Europe 2014 Notes
Responsive Game Design
Notes on a keynote by Jesse Freeman (Amazon Apps & Games) at the Mobile App Europe 2014.
##Why Make One Game a Month?
- Quickly explore and prototype ideas
- Focus only on the core game mechanics
- Learn to work under pressure
- Find the motivation to complete a game
- Gain experience from publishing a game
Jesse’s games: http://games.jessefreeman.com
##Amazon Mobile
###Amazon Fire Phone
###Amazon Appstore
- Fire Phone
- Fire HD/HDX
- Fire TV
- Amazon App for Android
- Mac & PC
Mobile Games
Classical responsive design does not work especially well for games
- Game graphics and UI support multiple resolution
- Game mechanics across multiple types of input
- Publish to multiple platforms with the same codebase
- Saved data is synced across all platforms
###Game Graphics and UI
- Mobile first
- Handling different resolutions -> understand aspect ratios 16:9 and 4:3
- Scale up/down from there
###Input
Virtual Joystick
###Single Code Base